and recover Spawny while also stopping MegaDragonBowser a fusion of Bowser and a beast called the MegaBug, however, it is not shown whether Mario and the others manage to reverse what happened or not. from using the SuperMerge Rabbid (who he nicknames Spawny) to take over the Mushroom Kingdom.Īt the end of the game, Mario and his team manage to stop Bowser Jr. Mario then teams up with the Rabbid resembling Peach, the Rabbid resembling Luigi and Beep-0 (the girl's robot assistant) to fix the Mushroom Kingdom and prevent Bowser Jr. As this happens, Mario, Peach, Luigi, Yoshi, and the rest of the Mushroom Kingdom are sucked into a giant vortex.Īfterward, both Mario and the Rabbids are transported to a world that fuses both the (now gigantic) objects from the Rabbid's world and the landscape of the Mushroom Kingdom, also creating dozens of hostile Rabbids fused with both elements. One Rabbid gets their hands on the SuperMerge and begins playing with it, fusing other Rabbids with other objects, even creating two Rabbids who resemble Mario and Princess Peach however, it also causes the Time Washing Machine to malfunction, resulting in it sucking in all the objects and Rabbids in the room and transporting them to the Mario Universe. In Mario + Rabbids: Kingdom Battle, the Rabbids use their Time Washing Machine to transport themselves into the laboratory of a girl working on a device that can fuse objects together called the SuperMerge and begin playing with all of her stuff. From there, the number of Rabbids has been known to range from 3 to 12 in an episode. Usually, only four Rabbids are seen at a time in the series, though, in the episode "Rabbid, Are You There?", only three Rabbids are seen. Throughout the series, they cause mayhem which usually causes them to drive people insane and sometimes turn on each other. The Rabbids also appear in the Nick series Rabbids Invasion, where they appear as the main protagonists. They arguably cross the Moral Event Horizon when they repeatedly abduct a terminally ill patient to use as part of their pile, the last time from his own wedding they crash in order to personally abduct him once more. Unfortunately, they also kidnap unlucky people and animals in the process, such as the woman trapped in the car they steal to serve as the base of their pile. They collect these objects by stealing items and clothing from people they come across. This is most notable in their game Rabbids Go Home wherein the Rabbids plot to go to the moon via a tall pile of objects. During these invasions, the Rabbids become malefactors in harassing people, stealing what they want, and just otherwise wreaking havoc. However, there is still something of a villainous side to them as these follow-up games sometimes centered around their attempted invasions of Earth. In follow-up games, the Rabbids became significantly less of a threat as their goofy demeanor took over, making them all the more laughable. Later games seem to only be focused on the Rabbids rather than Rayman for some reason, resolving around the minigames. Rayman eventually used all of the plungers he got from them to build a ladder to freedom, but after escaping realized the Rabbids still had the baby Globoxes and he would no longer be around to protect them from the games they made him go through, so he turned around and jumped into one of the Rabbit holes to go back for them, only to get his foot stuck in it. They forced Rayman to compete in various gladiatorial events (namely odd minigames) and rewarded him only with plungers. In Rayman: Raving Rabbids, they began appearing out of the ground en masse and quickly took over Rayman's world, kidnapping him and the Baby Globoxes. As the idea for Rayman 4 waned, the Rabbids gained more of the comical appearance and mannerisms that they are known for. They have a more feral look and are shown with giant robotic Rabbids that fire lasers from their eyes. In the trailers initially released for a Rayman 4 game-in-making, the Rabbids are shown as a much more intimidating force.
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